Paradoxical Figures That Adapt to the Viewer's Relative Position
Proceedings of Bridges 2025: Mathematics and the Arts
Pages 123–130
Regular Papers
Abstract
We present a 3D modeling algorithm that takes into account the orientation of a virtual camera to build impossible figures that adapt dynamically to the viewing angle. The parametric nature of this algorithm allows the viewer to observe these paradoxical objects from multiple angles in turn-around camera animations, and opens the possibility to create immersive experiences, where the audience can physically interact with artworks of impossible objects.