Proceedings of Bridges 2025: Mathematics and the Arts
Pages 1–1
Invited Papers
Abstract
In this talk, I explore how play, creativity, and modular systems can open new ways of engaging with mathematics through fashion design. Although I struggled with mathematics early in my education, encountering generative design at TU Eindhoven—particularly the work of Loe Feijs [1] and Troy Nachtigall [3]—transformed my perspective. For the first time, I realised that mathematics could be used to create beauty, not just solve problems.
Inspired by the zero-waste potential of 3D printing, I began developing modular 3D-printed garments rooted in mathematical structure. These designs focus on disassembly, repair, and mass customisation— values made possible through precise, modular systems. However, as I attempted to systematically catalogue every connection type and geometry into a giant database, I discovered that too much structure drained the creativity from the process.
To restore spontaneity and embrace the happy accidents inherent in both science and art, I created Modular Mayhem: a game [2] that transforms variables like base patterns, weave styles, and module sizes into playful prompts. Players navigate creative constraints by drawing cards and experimenting across increasing levels of difficulty. By blending rules and chaos, Modular Mayhem invites intuitive exploration of mathematical ideas—even for those who, like my younger self, once believed math had no real-world use.